God of War 2 Review

GMR5

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I just got the Nov. Issue of PSM and they have a little review of GoW2.

Below is the article and some quotes from excerpts. Reference: PSM


God of War 2: Rage Against The Supreme
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Voice: All the primary voice actors from the first game are reprising their roles in this game; there are also some new actors being brought on board for the new characters. Another announcement on this game will be made shortly.

Who Am I?

You are Kratos, the Spartan soldier who ascended immortality by defeating Ares and taking his place as the god of war.

What's My Motivation?

Cory Barlog, the director for God of War 2, explains how you have changed from the first game: "Kratos is still kind of tormented [by] some of the things that he's done. He's coming to terms with the idea that he's a puppet and that he has masters beyond what he orginally thought. He's realizing that there's a lot more to the world then he has ever imagined."

You're also struggling with what it means to be a god, and that causes some ties that you have had in the past to become even stronger. "Every god has his own home city----his homies. And when Kratos becomes the new god of war, he found he had an even stronger allegiance with sparta----it's sort of his last connection to hummanity," says Barlog. "The conquest and destruction of other cities is his outlet for his anger. But that quickly becomes a bad thing for him.

Who am I dealing with and what's my relationship?

It doesn't take long for some of your enemies to conspire against you and kill you (apparently, being immortal doesn't mean you're infallible). You then have to fight your way back from Hades. One of your very first fights is against a monstrous colossus----and if you remember the hydra from the opening portion of the first game, you'll get an idea of the magnitude that the colossus will have. "We wanted that James Bond or Indiana Jones sort of experience where, within three minutes, you are full-bore into this game," explains Barlog. "We wanted to open the game with a larger moment than we had in any of [in] the last game."

How do I get what I want?

As before, you'll gain weapons (such as the wind bow seen at E3) by defeating enemies. "He has all new powers," promises Barlog. "It isn't just going to be, 'Hey, we're just making something with a few new effects on it.' We're also making him mobile during combat." Also new to the game are relics, which you'll collect along the way. Relics grant temporary special abilities; for example, the amulet of the fates allows you to slow down the fates of people around you while keeping your own fate moving in real time----it basically lets you move through time quickly. |

AWSOME! There are also new screenshots which I might scan in if no one has seen them before. That last part of the review makes me thing of PoP: Sands of Time. So much info, so cool and I can't wait.