So I am currently in my spare time working on a script for a game I want to make. Right now I am working on the story. I got this inspiration from other games I have played. The genre is horror. I have played a few "horror survival" games and all I can say is that not a single one of them actually stands out as a good horror game. Dead Space held it for one level then it dropped to a point of non-existence. Same went for Bioshock. I believe the reason is while playing you lose that sense of fear that one can get from playing a game. You start a new game and you don't have much to go on. Not a lot of ammo, armor or anything else; but overtime you gain those and you stop being frightened by whatever may lurk or jump out at you from the shadows. My goal is to make a game where you maintain that state of fear from start to finish. I will post things that I get done and feel free to critique it or suggest things to add. I will say I will not add weapons or armor of any kind so it'll be a waste to suggest it. This is a game that is strictly a game to survive through not blast your way through. Giving a mass multitude of weapons and armor to a game/player will give them a sense of safety and power. That's the last thing I want. I want to make them feel like a little kid again. One who is afraid to sleep without a night light or have their parents look under the bed and in the closet for monsters.