Info about the new units, nomad, colussus...

Kenth

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Heres some facts:

- Tempests will have no air defence, their shield activates only against ground attacks.(most properly not be seen in the game)
- Soul Hunters become stronger as they kill more units.(These would most properly not to be seen in the game)
- Nydus Worms, after they unburrow, provides a permanent canal. It is unclear whether they can reburrow.
- Gateways can only teleport 1 unit at a time, and there will be a cooldown.
- Units take a period of time to fully teleport, during which time they are vulnerable and can be attacked. If the Pylon is destroyed during the process, so is the unit.

- New Protoss Units: Soul Hunter, Tempest, Star Relic, Twilight Archons Confirmed
- Dark Templars, Observers, Reavers and Firebats make a Return
- Photon Cannons are now Phase Cannons, which can uproot themselves and move around.
- High Templars Gain Force Field ability, which allows them to create temporary impenetrable barriers.

- Tychus Findlay, the Marine from the Starcraft 2 Teaser, will feature prominently in the SC2 Singleplayer Campaign.
- Blizzard's Cinematics for SC2 contains o many polygons that they need to develop in hourse rendering tools.
-Units which have separate weapons for attacking ground/air units can use both weapons simultaneously, with no shared cooldown. For example, the Protoss Stalker.
- The Campaign will feature a 4th NPC Race that assimulates both Protoss and Zerg.

- Blizzard has made a concious decision to separate Starcraft/Warcraft franchises. Warcraft will be more micro, Starcraft more macro.
- Kerrigan, Raynor and Zeratul are confirmed to return.
- Blizzard is concentrating most of UI, Unit AI, and Game Mechanics.
- StarCraft II will take place some four years after the events of the original game, in the same time fram as SC:Ghost.
- Beijing has offered to host the 2008 WWI, Blizz has yet to accept.
- Blizzard will be planning features to make watching SC2 Games more fun, so it becomes an international e-sport.
- Blizzard makes no comment on whether Battle.net for SC2 will be completely free.
- SC: Ghost is on indefinite hold. Currently no one at Blizzard is working on it.
- Blizzard vows to support Battle.net over Windows Live.
- (Possible Fact) Command Centers can transport SCVs, (look carefully at gameplay video)

- SC2 will have the same number of units as BW
- New Zerg Unit: Succubi, which will infest enemy units in battle and make them explode after a short period of time.
- the Protoss Colossus is very vulnerable to air units. This is because the Collosus is treated as both a ground and air unit in terms of what can attack it. This means that anti-air units air units, (as well as missile turrets) can actually attack the Collosus.
- There will be no unit control limit.
- In Development since 2003, since Frozen Throne.
- There will be no fourth race in SC2.
- Size of Team: 40, Budget: Unlimited



Nomad: this new unit is much a like the science vessel, featuring emp that drains all shield and energy from units in an area, yes area.
it can drain more then one unit with one shot.
And the same with the defense matrix.
The nomad can also auto-repair air units.

Predator: This is and updated wraith, who can only fight with other planes and the colussus.
The predator can transform into an interceptor that blocks enemy missiles.
The predator cannot cloack itself this has been passed along to the banshee.

Banshee: is a new plane who only can attack ground units. It fires a volley of missiles that deals damage to a big area.

Colossus: can not be transported. Its mobility is limited to its walking speed. The Colossus also has an upgrade that increases its shields.
The terrans missiles turrets can also fire on the colossus because of the height of the colossus


Evidence that missile turrets fires at colossus.
939643_20070519_screen002.sized.jpg
 

deno70

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the soul hunter was said to have been droped on the b.net forum by people from the blizz team.

the fourth NPC race is the xel'naga and they have a things on battle fields that can work to your advantage.

the command center can transport upto 5 (i think it is) SCV's but can not move when the addons have been added

other things to add

the starport can upgrade to a starbase which can build whilst flying.

the zelot charge ability does not add more damage to there attack

the phase prism will have a third yellow meter bar which will show how much it can hold since it is a transport aswell.

the reapers are built at the bar (terran building) and at the moment upto four can be build at a time with a cool down rill you can build four again.

normad
nomad_thumb.jpg
 

deno70

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new batch of Q&A from the b.net forum from the blizz team.

1) In the gameplay video the UI is toggled on/off several times. Will that be an option in-game?

Currently, the UI will only toggle off during game cinematics. There are currently no plans to implement this for single-player or multiplayer as it would give some players an advantage over others.

2) Will the Twilight Archon have abilities?

Yes. In the BlizzCon build, the Twilight Archon had the feedback ability. We are still doing much work on this unit, so none of this is final.

3) Can Protoss Units be attacked during the Warp-In process?

Yes. When units are warping in, the unit will increase in hit points until they are at max hit points and at that point youll be able to control the unit.

4) Will there be some old units from StarCraft be included in the Map Editor for StarCraft II?

There will be units included in the Map Editor which will not be in the standard multiplayer skirmish mode. These will include various units from the original StarCraft, such as the Protoss Dragoon.

5) Will different races have different max-squad caps?

Currently all 3 races will have the same maximum population cap at 200.

6) Can the Planetary Fortress lift off?

Once the Command Center has been upgraded to be a Planetary Fortress, it can no longer lift off. Furthermore, the Planetary Fortress cannot be changed back into a normal Command Center with lift off capabilities.
 

Merovingian

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oh...thats a pity...i was hoping that you could just get a bunch of command centers at the end of the game to turn into fortresses and just barge into the enemy base. well that dream is crushed...
 

deno70

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meh, all you have to do is send command centres into secure sections to build pf then use them like that (depending on how long it take for them to upgrade)
 

Merovingian

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thats my point though...i would like to put them in insecure places...such as in the middle of an enemy base.

say it was end game, and all the resources are out. wouldnt it be nice (although very unfair) if you could lift your 5 upgraded command centers and use them as support for your marines and battlecruisers?
 

Kenth

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well that would have been really unfair advantage, and how do you know that you can empty the resources on the map? maybe its more like command and conquer 3? hehe