Itemshop Suggestions

Cloud

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Yo ok because we just changed ll the stats around to make it easier to adjust the prices of medicine is outrageous. We need potions and stuff to heal more and cost less. Otherwise i'll be paying 6000 every 4 fights with a demon at best. I know i've got a bit of money and other people don't but i'm thinking of this because it will be almost impossible for other poeple to heal.
 

Raz

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I agree with Cloud on that one. I don't care how people say to gain money, but the cost of potions and what not is rediculous, especially when you can't go five monster battles in a row.
 

Daraku

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Apr 30, 2006
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I used to run quite a few RPGs and have a lot of stuff for itemshops and such. It you need it I can get it. One thing I will point out, the cards in the card shop all look the same. You can't tell what the card is easily just by looking at the pic. These are some of the cards I have. If you need more just yell.

Card of Beginners:
MC_beginnings.gif

Card of Guidance:
MC_guidance.gif

Card of Truth:
MC_truth.gif

Card of Rewards:
MC_rewards.gif
 

Larxene

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Potions are pretty expensive. And so are the level 5 items. I expected maybe a way lower price for the level 5 items.
 

Daraku

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I had a system set up like that on several RPGs I made. It was basically a system corrisponding to a money/power ratio. This means, the more money you're willing to spend, the more powerful the object. Plus, there should be a system where you don't even have to put it into the itemshop, but instead put it directly into the profile, I've used that before.
 

Daraku

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I'm not an RPG Admin at the moment. Hopefully, if I keep working on making sprites for it I will become one. Then I can get all that stuff set up.
 

Daraku

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And, I've been looking through the bots and there are some major flaws. Such as Cancer having such a high lvl of both evasion and vitality. Whew. We need more bots than this too.
 

Raz

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Version 3.0 should be out soon, so I'm sure we'll update the bot list, I might come around tomorrow and add a few more. I've got pics for them already, so yeah.
 

Larxene

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I hope I don't have to start over. And I hope the monsters are put in order from weakest to strongest and have more exp on them.
 

Raz

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EXP is based on the battle itself, such as you would get more exp if you have to use your limit than you would if you killed the bot in one hit. We will try to keep everyone's character the same, but if it isn't possible, we can try to reset everyone back to their stats pre-reset. But it's up to the rest of the RPG staff as well. In any case, back to Item suggestions....
 

Daraku

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The long and the short of this suggestion is get things together. I don't know what you guys are doing but the itemshop could be run a lot better. It's not in order, it's biased towards FF, the stat calculations make no sense, and the levels of requirement seem to mean nothing at all. Then there is the stock issue. You don't need members to sell their items. In the AC there should be the ability to restock certain items. That's all for now. I'm still finding problems...
 

Raz

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Alright, we shouldn't HAVE to restock items. People can sell their items just as easily. There is absolutely no need whatsoever to keep old and outdated weapons/armor/etc.

I didn't set up the Items, but I'm working on getting things straightened out. And actually, it's more biased toward the Keyblader job than anything else, with almost two choices of weapons for each one.

I am currently in the process of going through the items, taking down stats, and I will try to make out a new plan for stats and the like. As well as an even amount of weapons for each class. The FF based jobs already had those weapons, I had just updated weapon descriptions and such.

I am also looking for better pics of the weapons, so that they all at least don't look crappy. I realize that I can restock itemsa, but it would be a more generous and sensible thing for members to sell extra items, I don't keep them, what's the point? I certainly don't see one.
 

Daraku

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I like to keep my items to donate, but still it doesn't take much effort to press the "restock" link. Expecting everyone to live in the little utopia of sharing and caring is far fetched too. Also, when you only have a total stock of 50 or 80 in a game that could have 270 players isn't a very bright thing either. The keyblader group is hardly better when the only keyblade we can purchase when starting out is the Keyblade Prototype and it costs 1250 but only boosts 50 strength points. And also, when you look at the very bottom of that list, who has the most powerful weapon? It's certainly not the keybladers; it's the FF jobs. This stuff isn't hard to fix and even easier to prevent. I know. I've made over 50 different itemshops on 12 seperate RPGs. I know how the system works and how to work it effeciently. I noticed you got the bots sorted out at least, but did you ever see the error in what you did? You kept the bot's stats the same. I could defeat both Sephiroth and Squal when I was level 9 and they certainly don't stand a chance now. So, you made it so anyone under level 40 can't fight them, but the highest bot other than them would be level 30. Do you see another error in judgement? It will get harder and harder to level up as the amout of exp you need goes up and the amount you can get goes down. I realize you probably think you have too much work to do, but it's not a very difficult or time consuming task. If you just put your mind forward and worked out several stat basis it would be quite easy.
 

Raz

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Like I said before, I'm Working On It. I didn't set the system the way it is, so don't ***** at me, I'm trying to fix it all to where everything is sensible. As for having a harder time levelling up, I have YET to play an RPG game where it was supposed to be easy to level up to the higher levels. Don't be greedy. Having a harder time levelling up is not a bad thing, it's realistic. It's supposed to be easy up to a point, but then it's supposed to make you struggle to keep your level gain on the upward slope. I would have all this done already if I had the free time, as I'm about to leave for a week on Tuesday. Kadaj is usally off doing something else or just doesn't notice. I care about how things work and I'm working as best as I can right now to fix things. Have patience. Things will get fixed and problems will be solved. I agree that bots become too easy, but again, I'm working on things. The RPG staff, or at least me, recognizes the issues that are at hand, so please, let us work on it as we see it should be done.
 

Daraku

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I appreciate that you are trying to fix the problems, but simply put, they should have never been there to begin with. Also, I agree that an RPG shouldn't be easy, but realistic and it is not realistic to have to go through over 100 battles just to level up. It's not that I'm greedy, it's that your RPG is extremely boring. Players will spend lots of time just pressing buttons instead of actually enjoying themselves. Not to mention the frustration upon seeing there are not enough items to go around, the items that there are don't make sense in their contruction, the spells that they spent what little money they had don't work and the bots aren't worth crap when it comes to leveling up. Oh, and even at the begining you had to go through large amounts of battles. You know, having to make 500 points on battles that only dish out 12 exp per battle is rather annoying? Then, to the fact that it is so easy to become powerful. You become so strong and run into opponents that pose no threat. The bots give you more exp per amount of damage they deal to you. How are we supposed to get that extra exp if we can wipe bots out or the bots can't even hit us?