Okay, I dont know if any of you heard but rpg inferno 3.0 is almost coming out your owner ( death knight ) will have to upgrade once its out he'll get it for free since he already payed for inferno technologies so he'll get all future rpg infernos
OKAY THIS IS SOME OF THE STUFF THAT WILL BE IN RPG 3.0
http://public.zero.dev.gzevolution.net/OFFLINE_UPDATES/24th March 2006/
view the images
RPG CP
- Characters Username
- Characters Avatar
|- Enter custom URL/Upload/Select From Gallery
World Map
- Display world map with all "displayable" locations
|- Clicking a location will display information (with optional NPC picture) and a 'Travel To xxx' link.
- Map Legends (Key), all map legends displayed with what they mean. (Ie: [x-image] - Town)
View Place
- Displays place background, welcome msg/npc, and activities (look below)
|- Available Places (buildings in this place, like shops/inns etc...)
|- Monsters In This Area (displays all monsters in the area with a scan button to see there details)
|- Players In The Area (displays all members currently inside the town, with a scan/challenge button)
|- NPCs In The Area (displays all npcs in the area, with a chat button, npcs can also retain other specific actions other than chatting, those are still pending at the moment)
- AJAX Module
|- 99% of game play while you're viewing a place is dynamic, talking, purchasing, and other actions are all all dynamic with no page reloading, adding to simulate a real time game.
- Shoutbox (Talk amongst other people in this place)
Shops
- Display all items shop sells (components and stuf...)
|- Normal details like price/icon/name/description/scan button
Scan
- Shows items details in full perspective, data shown is dependant on what is being scanned (potion/component/etc..)
View Inventory
- Select inventory type
- Displays all owned items within selected type
- Shows available actions to be taken depenant on type (craft/fuse, etc..)
--------------------------------------------------------
Admin User End
--------------------------------------------------------
RPG Inferno Main Settings
- System Status
|- Turn system globally online/offline
|-- Usergroups with moderator/administrator rights can still access the rpg while the state is set to offline
- System Language
|- Select System Language
|-- Default will be english, but I'm hoping to get a few voluneteers to translate my lang files for the release
- RPG CP Settings
|- Maximum Avatar Height
|- Maximum Avatar Width
|- Enable Avatar Uploads
|- Uploadable Extensions (In conjunction with upload)
|- Maximum Filesize (In conjunction with upload)
- Character Stat Boundaries
|- Control the starting point and maximum potential for each character rpg stat
|-- Which means the stats have been confirmed as: HP / MP / STR / DEF / MAG / MAG DEF / SPD / DEX / EVA
- Travel Settings
|- Walk Encounter Percentage
|-- Chance of encountering a monster while walking from a to b.
Map Legends Control (ACP)
- Add/Edit/Delete Map Legends
|- Input Legend Name & Select Legend Image
(Pending: Choose new legend for locations using current legend on delete)
Places Control (ACP)
- Add/Edit/Delete Places
|- 'Click on world map' pin pointer locator, availability to place a marker -anywhere- on the world map.
|- Place Name
|- Place Description (NPC Variable Replacements, ie: {character} transforms to characters username)
|- NPC Leave Message
|-- Message displayed by NPC welcomer when you opt to leave the place (travel to another)
|- Place Background Image
|- Place Legend Type
|- NPC Welcomer Image
|- World Map Visability
|-- Choose a condition for the marker being shown on the world map (Always, Once Visited, Never).
|- Travel Access (Which places can be accessed from this one)
|- Disable Ability To 'Walk' To This Place
|- Add Walk Exceptions (Allow some places to use 'Walk to this location', only applies if walk is disabled)
|- Purchase Price Fluxuation (Make purchase prices go higher or lower by x% in this place)
|- Sell Price Fluxuation (Make sell prices go higher or lower by x% in this place)
Purpose of price fluxuation:
When adding sellable goods, you have availability to allow them to be sold from several shops, shops which can be in several places, but you may want some places to be more expensive/cheaper, the price fluxuation allows you to do this easily globally putting up/down all prices in that place without re-adding the same item over and over for different shops in different locations.
Building Control (ACP)
- Add/Edit/Delete Buildings
|- Select building type (Shop/Inn etc...)
|- Fill in building details (Name/NPC Welcomer/NPC Welcome Message/Building Locations)
|- Other options may appear dependant on the building type you have specified
|- Building locations specify where this building is available in, so you may make a building accessible in several places.
Control NPCs (ACP)
- Add/Edit/Delete NPCs
|- NPC Name
|- NPC Image
|- NPC Welcome Message
|- NPC Locations (where the npc is available)
- Add/Edit/Delete NPC Optional Chat
|- Add additional chat options to an NPC, a user would click on the optional chat title, ie: 'Lets talk about yyy', and the NPC would then display the message for that optional chat.
|-- Additionally optional chat messages can also be location specific, so in basic terms, you can make 1 NPC located in several towns, but in each one they have something different to talk about.
Gallery Control (ACP)
- Add/Edit/Delete Gallery Categories
|- Category Name
|- Delete opts to move existing avatars inside gallery to another, or delete them all.
- Add/Edit/Delete Gallery Avatars
|- Add scans the directory inferno/gallery, and finds all images currently not used by the gallery system, and outputs a form to add all found, instead of repeadtly adding 1 at a time.
|- Name/Image/Category Assignment
Travel Services (ACP)
- Add/Edit/Delete Travel Services
|- Service Name
|- Service Description
|- Service Cost
|- Service Encounter Percentae
|-- What's the % chance of encountering a monster while using this service from travel from a to b.
|- Service Availability
|-- Select 1 or more places this service is available in
Item Types (ACP)
- Add/Edit/Delete Item Types
|- Item Type Name
|- Can Duel Weild?
|-- Allows the player to equip 2 items within this classification on one hand each.
|- Double Handed?
|-- Items in this type must be used by both hands.
|- Attackable?
|-- Can this item type be used to attack?
|- Equipped To
|-- Head/Chest/Hands/Feet
Components (ACP)
- Add/Edit/Delete Components
|- Component Name
|- Component Description
|- Component Icon
|- Component Strength
|-- Enter a numerical value, which when this component is used to craft an item adds towards the items strength rating.
|- Component Defense
|-- Enter a numerical value, which when this component is used to craft an item adds towards the items defense rating.
|- Component Magical Power
|-- Enter a numerical value, which when this component is used to craft an item adds towards the items magical power rating.
|- Component Weight
|-- Enter a numerical value, which when this component is used to craft an item adds towards the items weight.
|- Welding Skill Level Requirement
|- Enchantment Skill Level Requirement
|- Vendors
|-- Here you may select available shops from which this component can be sold from.
|- Component Cost
|- Ideal Type
|-- Here you may specify an ideal item type this component should be used with, if used with the type specified then the bonus below will activate.
|- Ideal Type Bonus
|-- The number specified here will be added to the components strength/defense/magical power if active, see above for more information.
Component Combinations Control (ACP)
What are component combinations? Simple really, yet effective, they allow you to input combinations of components that can be crafted together to create new components, these components can be others sold/found around the game, or ones that can only be created through crafting.
- Add/Edit/Delete Component Combinations
|- Component Ingrediants
|-- The combination of components needed and quantity of each (eg: 3 Sticks, 1 Iron)
|- Crafting Level Requirement
|-- Level of skill required to be able to craft these components into a new one.
|- Crafting Output
|-- Select the component that this combination makes.
Spells Control (ACP)
The new and improved spells system for v3 is finally in shape and available for previewing, here we take the level of customizability to the max with the ability to reform, create and conjure any form/type of spell you want, with no programming skills required.
- Add/Edit/Delete Spells
|- Spell Name
|- Spell Description
|- Spell Icon
|- Spell MP Cost
|-- (Amount of MP required/used when casting this spell)
|- Cost To Learn
|-- How much will this spell cost to learn from a vendor.
|- Vendors
|-- Select 1 or more vendors (shop buildings) from which this spell can be learnt from.
|- Spell Effectors
|-- Select 1 or more spell effectors this spell has (look at spell effectors control below for more information)
Spell Effectors Control (ACP)
Here is where admins can really get creative with spells, be sure to look at the preview to see the visual interface for this
- Add/Edit/Delete Spell Effects
|- Effector Name
|- Effector Stat
|-- Choose which stat this effector will modify, where marked permanent, stats will remain this way during the battle and after the battle, unless other steps are taken to change that. Where marked active only, the effect will only last while the effect remains active (no. of turns).
|- Effector Combatant
|-- Choose which player in battle is effected by this effector. Caster is the player casting the spell, opponent is the players opponent.
|- Effector Turns
|-- How many turns in battle will this effector last for?
|- Effectant Turns Change?
|-- Allows the setting to change when the spell has leveled for a player.
|- Effectant Turns Modifier
|-- Only applies if the above is set to yes, input a number to alter the effector turns once this spell has leveled up.
|- Effector Direction
|-- Choose which direction the change on the effector stat takes, for example, if you selected the stat HP and increase here, the spell would increase the players HP.
|- Effector Amount
|-- Enter a number, this will be applied to the effector stat of the selected combatant in the direction specified. For permanent stats, the amount will be deducted/added for each turn this effect lasts, for active stats, the amount will only be added/deducted for the first turn.
|- Effectant Amount Change?
|-- Allows the setting to change when the spell has leveled for a player.
|- Effectant Amount Modifier
|-- Only applies if the above is set to yes, input a number to alter the effector amount once this spell has leveled up.
RPG Inferno Language Control (ACP)
This mostly appears to people who wish to translate the system, and I've quite a few requests due this feature being announced to be done for v3, the language system is seperate from vbulletins itself, as mine uses a file system instead of database storage
- Add/Edit/Delete Languages
|- Enter language title (only alphanumeric characters allowed)
|- Choose base language
|-- Select here which language will be used to fill the new language file phrases.
- Edit
|- Display 5 emtpty slots to add phrases
|- Displays ALL inferno phrases with ability to quickly edit them all on that page, fast and easy for translators, or Decado fixing my terrible grammer
Potions Control (ACP)
- Add/Edit/Delete Potions
|- Name
|- Description
|- Icon
|- Cost
|- HP Heal
|- MP Heal
|- Alchemy Skill Requirement
|-- Alchemy skill requirement to be able to fuse this potion.
|- Vendors
|-- Choose 1 or more vendors the potion can be sold from.
Crafting Tools Control (ACP)
- Add/Edit/Delete Crafting Tools
|- Name
|- Description
|- Icon
|- Cost
|- Welding Skill
|-- In order for characters to craft items/weapons, they must first use tools to craft components, however components have welding skill requirements, choose here what level this tool can be used for. Note that the character must also have this same skill level or more to craft the components.
|- Vendors
|-- Choose 1 or more vendors the tool can be sold from.
Also this are some of the best things that are gonna be on 3.0
1. On clans we can have clan wars and the whole clan will be able to battle instead of just one person at a time so lets say im losing in an normal me vs bot battle, my clan member or any member can jump in the battle and help ne
2. There will be different towns we can go to but we will have the option to walk, or use horse.
3. u will be able to chat while travelin in different towns here is a preview of one town http://public.zero.dev.gzevolution.net/View_Place_(Prototype - Alpha 1).gif
4. Instead of using one weapon u can weild two you can also make weapons and armo
5. heres a preview of shops http://public.zero.dev.gzevolution.net/View_Place_D_Shop_(Prototype - Alpha 1).gif
heres a preview of scanning user http://public.zero.dev.gzevolution.net/View_Place_E_Scan_Item_(Prototype - Alpha 1).gif
6. you can learn new spells heres a preview http://public.zero.dev.gzevolution.net/View_Place_F_Learn_Spells_(Prototype - Alpha 1).gif
heres when u scan an spell http://public.zero.dev.gzevolution.net/View_Place_G_Scan_Spell_(Prototype - Alpha 1).gif
7. potions http://public.zero.dev.gzevolution.net/Potions_Control_ACP_(Prototype - Alpha 1).gif
http://public.zero.dev.gzevolution.net/View_Place_H_Buy_Potions_(Prototype - Alpha 1).gif
scanning potions http://public.zero.dev.gzevolution.net/View_Place_I_Scan_Potion_(Prototype - Alpha 1).gif
8. crafting tools preview http://public.zero.dev.gzevolution.net/Crafting_Tools_Control_ACP_(Prototype - Alpha 1).gif
http://public.zero.dev.gzevolution.net/View_Place_J_Buy_Tools_(Prototype - Alpha 1).gif
http://public.zero.dev.gzevolution.net/View_Place_K_Scan_Tool_(Prototype - Alpha 1).gif
9. this is how your diggin tools will look like http://public.zero.dev.gzevolution.net/View_Inventory_Tools_(Prototype - Alpha 1).gif
http://public.zero.dev.gzevolution.net/View_Inventory_Components_(Prototype - Alpha 1).gif
10. http://public.zero.dev.gzevolution.net/Item_Types_Control_ACP_UPDATED_(Prototype - Alpha 1).gif
http://public.zero.dev.gzevolution.net/ItemClass_Control_ACP(Prototype - Alpha 1).gif
http://public.zero.dev.gzevolution.net/View_Inventory_Craft_Item_(Prototype - Alpha 1).gif
11. this is equipment preview http://public.zero.dev.gzevolution.net/Equip_Character_(Prototype - Alpha 1).gif
12. monster previews http://public.zero.dev.gzevolution.net/Monster_Builds_Control_ACP_(Prototype - Alpha 1).gif
http://public.zero.dev.gzevolution.net/battle/Prototype Layout 1.gif
http://public.zero.dev.gzevolution.net/battle/Prototype Layout 1B.gif
thats about it for not its still being worked on so please post here if you have any questions about the new rpg and I will carefully answer them, the best way I can
OKAY THIS IS SOME OF THE STUFF THAT WILL BE IN RPG 3.0
http://public.zero.dev.gzevolution.net/OFFLINE_UPDATES/24th March 2006/
view the images
RPG CP
- Characters Username
- Characters Avatar
|- Enter custom URL/Upload/Select From Gallery
World Map
- Display world map with all "displayable" locations
|- Clicking a location will display information (with optional NPC picture) and a 'Travel To xxx' link.
- Map Legends (Key), all map legends displayed with what they mean. (Ie: [x-image] - Town)
View Place
- Displays place background, welcome msg/npc, and activities (look below)
|- Available Places (buildings in this place, like shops/inns etc...)
|- Monsters In This Area (displays all monsters in the area with a scan button to see there details)
|- Players In The Area (displays all members currently inside the town, with a scan/challenge button)
|- NPCs In The Area (displays all npcs in the area, with a chat button, npcs can also retain other specific actions other than chatting, those are still pending at the moment)
- AJAX Module
|- 99% of game play while you're viewing a place is dynamic, talking, purchasing, and other actions are all all dynamic with no page reloading, adding to simulate a real time game.
- Shoutbox (Talk amongst other people in this place)
Shops
- Display all items shop sells (components and stuf...)
|- Normal details like price/icon/name/description/scan button
Scan
- Shows items details in full perspective, data shown is dependant on what is being scanned (potion/component/etc..)
View Inventory
- Select inventory type
- Displays all owned items within selected type
- Shows available actions to be taken depenant on type (craft/fuse, etc..)
--------------------------------------------------------
Admin User End
--------------------------------------------------------
RPG Inferno Main Settings
- System Status
|- Turn system globally online/offline
|-- Usergroups with moderator/administrator rights can still access the rpg while the state is set to offline
- System Language
|- Select System Language
|-- Default will be english, but I'm hoping to get a few voluneteers to translate my lang files for the release
- RPG CP Settings
|- Maximum Avatar Height
|- Maximum Avatar Width
|- Enable Avatar Uploads
|- Uploadable Extensions (In conjunction with upload)
|- Maximum Filesize (In conjunction with upload)
- Character Stat Boundaries
|- Control the starting point and maximum potential for each character rpg stat
|-- Which means the stats have been confirmed as: HP / MP / STR / DEF / MAG / MAG DEF / SPD / DEX / EVA
- Travel Settings
|- Walk Encounter Percentage
|-- Chance of encountering a monster while walking from a to b.
Map Legends Control (ACP)
- Add/Edit/Delete Map Legends
|- Input Legend Name & Select Legend Image
(Pending: Choose new legend for locations using current legend on delete)
Places Control (ACP)
- Add/Edit/Delete Places
|- 'Click on world map' pin pointer locator, availability to place a marker -anywhere- on the world map.
|- Place Name
|- Place Description (NPC Variable Replacements, ie: {character} transforms to characters username)
|- NPC Leave Message
|-- Message displayed by NPC welcomer when you opt to leave the place (travel to another)
|- Place Background Image
|- Place Legend Type
|- NPC Welcomer Image
|- World Map Visability
|-- Choose a condition for the marker being shown on the world map (Always, Once Visited, Never).
|- Travel Access (Which places can be accessed from this one)
|- Disable Ability To 'Walk' To This Place
|- Add Walk Exceptions (Allow some places to use 'Walk to this location', only applies if walk is disabled)
|- Purchase Price Fluxuation (Make purchase prices go higher or lower by x% in this place)
|- Sell Price Fluxuation (Make sell prices go higher or lower by x% in this place)
Purpose of price fluxuation:
When adding sellable goods, you have availability to allow them to be sold from several shops, shops which can be in several places, but you may want some places to be more expensive/cheaper, the price fluxuation allows you to do this easily globally putting up/down all prices in that place without re-adding the same item over and over for different shops in different locations.
Building Control (ACP)
- Add/Edit/Delete Buildings
|- Select building type (Shop/Inn etc...)
|- Fill in building details (Name/NPC Welcomer/NPC Welcome Message/Building Locations)
|- Other options may appear dependant on the building type you have specified
|- Building locations specify where this building is available in, so you may make a building accessible in several places.
Control NPCs (ACP)
- Add/Edit/Delete NPCs
|- NPC Name
|- NPC Image
|- NPC Welcome Message
|- NPC Locations (where the npc is available)
- Add/Edit/Delete NPC Optional Chat
|- Add additional chat options to an NPC, a user would click on the optional chat title, ie: 'Lets talk about yyy', and the NPC would then display the message for that optional chat.
|-- Additionally optional chat messages can also be location specific, so in basic terms, you can make 1 NPC located in several towns, but in each one they have something different to talk about.
Gallery Control (ACP)
- Add/Edit/Delete Gallery Categories
|- Category Name
|- Delete opts to move existing avatars inside gallery to another, or delete them all.
- Add/Edit/Delete Gallery Avatars
|- Add scans the directory inferno/gallery, and finds all images currently not used by the gallery system, and outputs a form to add all found, instead of repeadtly adding 1 at a time.
|- Name/Image/Category Assignment
Travel Services (ACP)
- Add/Edit/Delete Travel Services
|- Service Name
|- Service Description
|- Service Cost
|- Service Encounter Percentae
|-- What's the % chance of encountering a monster while using this service from travel from a to b.
|- Service Availability
|-- Select 1 or more places this service is available in
Item Types (ACP)
- Add/Edit/Delete Item Types
|- Item Type Name
|- Can Duel Weild?
|-- Allows the player to equip 2 items within this classification on one hand each.
|- Double Handed?
|-- Items in this type must be used by both hands.
|- Attackable?
|-- Can this item type be used to attack?
|- Equipped To
|-- Head/Chest/Hands/Feet
Components (ACP)
- Add/Edit/Delete Components
|- Component Name
|- Component Description
|- Component Icon
|- Component Strength
|-- Enter a numerical value, which when this component is used to craft an item adds towards the items strength rating.
|- Component Defense
|-- Enter a numerical value, which when this component is used to craft an item adds towards the items defense rating.
|- Component Magical Power
|-- Enter a numerical value, which when this component is used to craft an item adds towards the items magical power rating.
|- Component Weight
|-- Enter a numerical value, which when this component is used to craft an item adds towards the items weight.
|- Welding Skill Level Requirement
|- Enchantment Skill Level Requirement
|- Vendors
|-- Here you may select available shops from which this component can be sold from.
|- Component Cost
|- Ideal Type
|-- Here you may specify an ideal item type this component should be used with, if used with the type specified then the bonus below will activate.
|- Ideal Type Bonus
|-- The number specified here will be added to the components strength/defense/magical power if active, see above for more information.
Component Combinations Control (ACP)
What are component combinations? Simple really, yet effective, they allow you to input combinations of components that can be crafted together to create new components, these components can be others sold/found around the game, or ones that can only be created through crafting.
- Add/Edit/Delete Component Combinations
|- Component Ingrediants
|-- The combination of components needed and quantity of each (eg: 3 Sticks, 1 Iron)
|- Crafting Level Requirement
|-- Level of skill required to be able to craft these components into a new one.
|- Crafting Output
|-- Select the component that this combination makes.
Spells Control (ACP)
The new and improved spells system for v3 is finally in shape and available for previewing, here we take the level of customizability to the max with the ability to reform, create and conjure any form/type of spell you want, with no programming skills required.
- Add/Edit/Delete Spells
|- Spell Name
|- Spell Description
|- Spell Icon
|- Spell MP Cost
|-- (Amount of MP required/used when casting this spell)
|- Cost To Learn
|-- How much will this spell cost to learn from a vendor.
|- Vendors
|-- Select 1 or more vendors (shop buildings) from which this spell can be learnt from.
|- Spell Effectors
|-- Select 1 or more spell effectors this spell has (look at spell effectors control below for more information)
Spell Effectors Control (ACP)
Here is where admins can really get creative with spells, be sure to look at the preview to see the visual interface for this
- Add/Edit/Delete Spell Effects
|- Effector Name
|- Effector Stat
|-- Choose which stat this effector will modify, where marked permanent, stats will remain this way during the battle and after the battle, unless other steps are taken to change that. Where marked active only, the effect will only last while the effect remains active (no. of turns).
|- Effector Combatant
|-- Choose which player in battle is effected by this effector. Caster is the player casting the spell, opponent is the players opponent.
|- Effector Turns
|-- How many turns in battle will this effector last for?
|- Effectant Turns Change?
|-- Allows the setting to change when the spell has leveled for a player.
|- Effectant Turns Modifier
|-- Only applies if the above is set to yes, input a number to alter the effector turns once this spell has leveled up.
|- Effector Direction
|-- Choose which direction the change on the effector stat takes, for example, if you selected the stat HP and increase here, the spell would increase the players HP.
|- Effector Amount
|-- Enter a number, this will be applied to the effector stat of the selected combatant in the direction specified. For permanent stats, the amount will be deducted/added for each turn this effect lasts, for active stats, the amount will only be added/deducted for the first turn.
|- Effectant Amount Change?
|-- Allows the setting to change when the spell has leveled for a player.
|- Effectant Amount Modifier
|-- Only applies if the above is set to yes, input a number to alter the effector amount once this spell has leveled up.
RPG Inferno Language Control (ACP)
This mostly appears to people who wish to translate the system, and I've quite a few requests due this feature being announced to be done for v3, the language system is seperate from vbulletins itself, as mine uses a file system instead of database storage
- Add/Edit/Delete Languages
|- Enter language title (only alphanumeric characters allowed)
|- Choose base language
|-- Select here which language will be used to fill the new language file phrases.
- Edit
|- Display 5 emtpty slots to add phrases
|- Displays ALL inferno phrases with ability to quickly edit them all on that page, fast and easy for translators, or Decado fixing my terrible grammer
Potions Control (ACP)
- Add/Edit/Delete Potions
|- Name
|- Description
|- Icon
|- Cost
|- HP Heal
|- MP Heal
|- Alchemy Skill Requirement
|-- Alchemy skill requirement to be able to fuse this potion.
|- Vendors
|-- Choose 1 or more vendors the potion can be sold from.
Crafting Tools Control (ACP)
- Add/Edit/Delete Crafting Tools
|- Name
|- Description
|- Icon
|- Cost
|- Welding Skill
|-- In order for characters to craft items/weapons, they must first use tools to craft components, however components have welding skill requirements, choose here what level this tool can be used for. Note that the character must also have this same skill level or more to craft the components.
|- Vendors
|-- Choose 1 or more vendors the tool can be sold from.
Also this are some of the best things that are gonna be on 3.0
1. On clans we can have clan wars and the whole clan will be able to battle instead of just one person at a time so lets say im losing in an normal me vs bot battle, my clan member or any member can jump in the battle and help ne
2. There will be different towns we can go to but we will have the option to walk, or use horse.
3. u will be able to chat while travelin in different towns here is a preview of one town http://public.zero.dev.gzevolution.net/View_Place_(Prototype - Alpha 1).gif
4. Instead of using one weapon u can weild two you can also make weapons and armo
5. heres a preview of shops http://public.zero.dev.gzevolution.net/View_Place_D_Shop_(Prototype - Alpha 1).gif
heres a preview of scanning user http://public.zero.dev.gzevolution.net/View_Place_E_Scan_Item_(Prototype - Alpha 1).gif
6. you can learn new spells heres a preview http://public.zero.dev.gzevolution.net/View_Place_F_Learn_Spells_(Prototype - Alpha 1).gif
heres when u scan an spell http://public.zero.dev.gzevolution.net/View_Place_G_Scan_Spell_(Prototype - Alpha 1).gif
7. potions http://public.zero.dev.gzevolution.net/Potions_Control_ACP_(Prototype - Alpha 1).gif
http://public.zero.dev.gzevolution.net/View_Place_H_Buy_Potions_(Prototype - Alpha 1).gif
scanning potions http://public.zero.dev.gzevolution.net/View_Place_I_Scan_Potion_(Prototype - Alpha 1).gif
8. crafting tools preview http://public.zero.dev.gzevolution.net/Crafting_Tools_Control_ACP_(Prototype - Alpha 1).gif
http://public.zero.dev.gzevolution.net/View_Place_J_Buy_Tools_(Prototype - Alpha 1).gif
http://public.zero.dev.gzevolution.net/View_Place_K_Scan_Tool_(Prototype - Alpha 1).gif
9. this is how your diggin tools will look like http://public.zero.dev.gzevolution.net/View_Inventory_Tools_(Prototype - Alpha 1).gif
http://public.zero.dev.gzevolution.net/View_Inventory_Components_(Prototype - Alpha 1).gif
10. http://public.zero.dev.gzevolution.net/Item_Types_Control_ACP_UPDATED_(Prototype - Alpha 1).gif
http://public.zero.dev.gzevolution.net/ItemClass_Control_ACP(Prototype - Alpha 1).gif
http://public.zero.dev.gzevolution.net/View_Inventory_Craft_Item_(Prototype - Alpha 1).gif
11. this is equipment preview http://public.zero.dev.gzevolution.net/Equip_Character_(Prototype - Alpha 1).gif
12. monster previews http://public.zero.dev.gzevolution.net/Monster_Builds_Control_ACP_(Prototype - Alpha 1).gif
http://public.zero.dev.gzevolution.net/battle/Prototype Layout 1.gif
http://public.zero.dev.gzevolution.net/battle/Prototype Layout 1B.gif
thats about it for not its still being worked on so please post here if you have any questions about the new rpg and I will carefully answer them, the best way I can