I have been thinking for a while how Blizzard can bring back more of the old units with a new feel, as they did the Zealots. Could it be possible/feasable to say that many of the passive abilties featured in the Warcraft series be carried into starcraft? Some seem logical to have for certain units.
Cleave (strike multiple units) for Ultralisks. Immolation (damage to nearby enemies) for Archons. Critical Strike (chance for x2 damage) for Ghosts. Poison (damage over time) for Hydralisks. Evasion (chance to dodge) for Dark Templar. Shields (reduced damage from ranged) for Marines.
What other abilities could possibly be given to units, new or old?
Cleave (strike multiple units) for Ultralisks. Immolation (damage to nearby enemies) for Archons. Critical Strike (chance for x2 damage) for Ghosts. Poison (damage over time) for Hydralisks. Evasion (chance to dodge) for Dark Templar. Shields (reduced damage from ranged) for Marines.
What other abilities could possibly be given to units, new or old?