i just got u the part of 2-1 till u reach the battle vs gigante. you probobly wont need it now since i explain to u about the red dot in the map which tells u where to go "smacks jaime" how could u never notice it : / well now that u no longer lost! have fun lol
Read the Anonymous Letter on the bed, then
pick up the 'Handgun Ammo (10)' off the
table. Break the crate and get the 'Flash
Grenade' off the shelf. If you didn't save
at the end of the chapter now would be a
|good time, do so then leave the house. Make
your way North and get back onto the boat.
Ride it into the cave located on the
Northeast edge. When you're inside break
the barrel on the left and push the box.
This will give you access to two more
barrels and a ladder. Climb the ladder and
push the two boxes here, it'll make a thin
path for you to reach another three barrels,
one of which holds the 'Green Gem.' Jump
down the ladder in the middle and you'll
and inside the shop where you can get
'Rifle Ammo (10).' Talk to the merchant and
make some purchases even though he has
nothing new. Return to the front of the
shop and go around the right side to find
two barrels, then shoot the torch above which drops a 'Spinel.' Return now to the
cabin where the chapter began and walk in
the opposite direction toward the gate.
Follow the path and go through the gate. You'll encounter a new type of enemy
here, make sure to keep your distance as most of your weaker weapons won't
daunt him enough to prevent him from whipping you at close range. Once
they're dead go up the stairs and jump across the raging river, then down a
little and back across again. Use the rope to climb down into the town. If
you look up after you land you'll see a shiny object of the cliff, shoot it
and pick it up to receive a 'Spinel.' Go up the ladder beside the fire but
watch out for the villager at the top. Break the barrel and grab the 'Handgun
Ammo (10)' off the railing. Head to the bottom of town and look across the
water. You'll see a crate hanging and no way to get across. Shoot the chain
and the box will drop, giving you the ability to jump over. Run West toward
the waterfall and look up between the two torches to see a shiny object.
Shoot it down and pick it up to receive the 'Amber Ring.' If you look on your
left you'll see a crate hanging from a chain on a moving crane, shoot this
chain and go back down. Jump onto the box and pull out your Rifle, if you
don't have the Rifle you'll need to go back up and climb the ladder. Use
whatever means necessary to shoot the chain holding the higher crate to the
Northwest. This will give you two crates beside each other and enough room to
jump across to the other side. Ascend the ladder leading to the roof of the
house and operate the large switch to stop the flow of the water.
Jump back across to the middle platform, but watch out because this will
trigger an attack from a bunch of enemies. Fend them off as best you can as
you make your way toward the now-dry waterfall. At the end of the cave
examine the large emblem on the wall to receive the 'Round Insignia.' Take
the shortcut and break open the barrels before stepping onto the boat. You
should recognize this place. Ahead of you on your left is the merchant and a
save point. Ascend the ladder and take a couple of steps West for a scene.